Patch 0.1.1
Dungeon Runners » Devlog
Patch 0.1.1: Item Update
Changes
- Optional Encounters give double gold and xp
- Items can now have passives
- New stat for items: Cooldown Reduction
- New stat for items: Resistance
- Reroll Cost decreased from 25 -> 20
- Buying items can now be canceled
Balance
Classes
- KNIGHT
- Can no longer attack/use abilities while using “Block”
- “Fortify” base resistance modifier increased from 30% -> 40%
- “Block” now has a fixed duration
- “Block” now lasts for 5 seconds
- “Block” and “Fortify” Costs decreased from 30 -> 25
- “Last Stand” Now gives Knight + 5 Threat while active
- ARCHER
- Base Attack Damage decreased from 30 -> 27
- “Poison Arrow” poison damage per second increased from 30 -> 40
- Archer “Poison Arrow” Cost decreased from 40 -> 30
- WIZARD
- “Fireball” Spell Damage ratio increased from 5 -> 6
- “Lightning Bolt” Spell Damage ratio increased from 15 -> 20
- “Lightning Bolt” Cost decreased from 55 -> 45
- PRIEST
- “Restore” Cooldown decreased from 35s -> 30s
- “Restore” Cost Increased from 30 -> 35
- “Heal” Cooldown decreased from 15s -> 13s
- “Heal” Cost increased from 20 -> 25
- “Resurrection” now heals resurrected target to full HP instead of half
- Base Attack Damage decreased from 35 -> 15
- Base Attack Speed increased from 15 -> 35
- BARD
- “Finale” Cost decreased from 100 -> 75
Enemies
- Spider HP increased from 3000 to 3500
- Mid game encounters damage/hp slightly increased
- Early game encounters hp decreased
- Early game encounters damage increased
- Oger Attack Speed decreased from 50 -> 49 ( ͡° ͜ʖ ͡°)
Items
- Adventurers Pouch
- New Passive: Every encounter gives an extra 20 Gold
- Ring of Energy
- Energy decreased from 100 -> 75
- Cost decreased from 150 -> 120
- Added + 5 Cooldown Reduction
- New Passive: If under 50 current Energy, Energy Regeneration is increased by 2 Energy every second
- Leather Tunic
- HP increased from 60 -> 80
- Added +20 Energy
- Bracelet of Healing
- New Passive: While over 75% Energy, gain + 5 Healing Power
- Half Plate
- HP decreased from 110 -> 95
- Added +10% Resistance
- Scroll of Flames
- New Passive: Whenever you inflict a status effect on an enemy, also deal 40 damage to them
- Rusty Sword
- Damage increased from 7 -> 10
- Wooden Shield
- Armor increased from 2 -> 4
- Added +50 HP
- Spellcasters Tome
- Added +5 Cooldown Reduction
- Wand of Ice
- Added +20% Resistance
- Mystic Hat
- Added +5 Cooldown Reduction
- Cost increased from 100 -> 150
- Crystal Ball
- Potency decreased from 100% -> 90%
- Added +5 Cooldown Reduction
- Fractured Gemstone
- Added +5 Cooldown Reduction
- Tower Shield
- New Passive: While under 50% HP, gain +20% Resistance
- Robes of Purity
- Healing Power increased from 8 -> 10
- Added + 5 Cooldown Reduction
- NEW: Timely Stopwatch
- + 12 Cooldown Reduction
- Cost: 210
- NEW: Tipped Arrow
- + 10 Attack Damage
- + 10 Spell Damage
- Passive: Attacks deal an additional 7 True Damage and restore 2 Energy
- Cost: 170
- NEW: Target Buckler
- + 10 Threat
- + 50 HP
- Cost: 100
- NEW: Thorned Scythe
- + 5 Healing Power
- Passive: Attacks now restore (3 / 5 Healing Power) HP to the lowest HP ally
- Cost: 140
- NEW: Inspiring Banner
- + 5 Cooldown Reduction
- + 20 Energy
- Passive: All party members gain + 30 Max HP
- Cost: 6
- Updated Localization Files
Files
Build 1.1.1.zip Play in browser
May 31, 2021
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Dungeon Runners
Its definatly a game
Status | In development |
Author | Lurv |
Genre | Strategy |
Languages | English |
More posts
- Update 1.1 Patch NotesApr 27, 2022
- Dungeon Runners 1.0 UpdateMar 19, 2022
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